schliess mich ebenfalls nessy an so sollte es sein :P
—
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"miser H.o.m.o" ist keine Beleidigung sondern ist Latein und heisst "armer Mensch"
Verfasst von Housnth (nicht überprüft) am 30. April 2011 - 12:16.
Focusing on studying for your PMP certification exam and taking a few project management classes will give you the ability to complete the test on your first trial
zb_version
- Displays version of zBlock currently installed on the server.
zb_readylist
- Counter-Strike: Source Only & Warmode Only
- Displays ready and not-ready players when using the ready-up system.
zb_players
- Displays a list of players authenticated by a configured auth-host (zb_authhost).
zb_warnings
- Displays information regarding questionable server configuration.
zb_teamcash
- Counter-Strike: Source Only & Warmode Only
- Displays the team money situation (We recommend your caller binds this command to a key).
- i.e. bind "F1" "zb_teamcash"
- Note: Only usable during freeze-time and when "zb_allowcashcalling" is enabled.
Server Commands
Must be executed through RCON or directly at the server
zb_lo3
- Counter-Strike: Source Only & Warmode Only
- Executes config defined in "zb_matchconfig"
- Restarts the round 3 times
- Returning startmoney to value set in "zb_startmoney" (Default 800)
zb_ko3
- Counter-Strike: Source Only & Warmode Only
- Restarts the round 3 times, declaring a knife-round.
zb_kickt <REASON>
- Counter-Strike: Source Only
- Kicks all terrorist team players.
zb_kickct <REASON>
- Counter-Strike: Source Only
- Kicks all counter-terrorist team players.
zb_kickspec <REASON>
- Kicks all spectating players.
zb_readyup
- Counter-Strike Source Only & Warmode Only
- Use zb_readyup to start, or stop the readyup sequence
- Accepts "1" or "0" as parameter, "1" enabling readyup, "0" disabling readyup
- Allows all players to set themselves as ready
- When all players are ready, zb_lo3 is triggered
zb_players
- Displays a list of players authenticated by a configured auth-host (zb_authhost).
zb_update
- Manually checks for an update to the plugin.
Server CVARS (Settings)
Must be executed through RCON or directly at the server
zb_warmode (Default: 1)
- Counter-Strike Source Only
- Enables/Disable zBlock Warmode
- Public servers should set this to "0" (zb_warmode 0).
- Competitive / Match servers should set this to "1".
- Note: See below for complete warmode based changes.
zb_matchconfig (Default: None)
- Match config to be executed before initiating the live on 3 sequence
- Note: To reset this value using rcon use: rcon zb_matchconfig " "
zb_readyup_max (Default: 10)
- Counter-Strike Source Only
- The minimum number of players required to be ready to initiate live-on-three
zb_startmoney (Default: 800)
- Counter-Strike Source Only
- The amount that the starting money should be returned to after the live on 3 sequence is completed
- Note:This is to prevent players from regaining full money by using "retry" in the second round of overtime
zb_authhost (Default: NONE)
- Configures the auth-host to use with zBlock.
- Changing this setting will re-authenticate all existing players in the server and continue to authenticate new players who join.
(Please see our article on "Player Authentication" at our website for more details).
- Note: To reset this value using rcon use: rcon zb_authhost " " OR rcon zb_authhost NONE
zb_autoupdate (Default: 1)
- Enable/Disable zBlock plugin auto-updating.
- Note: Updates can be downloaded manually using the server command "zb_update"
- Note: Automatic updates are never downloaded whilst players are connected to the server.
zb_allowcashcalling (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable Team money calling with "zb_teamcash"
- Note: 0 = Disabled / 1 = Enabled / 2 = Allow automatic cash calling
- To use automatic cash calling clients must use the command "setinfo zb_wantautocashcalling 1"
zb_dosprotect (Default: 1)
- Protects the game-server from several network level attacks.
- Note: 0 = Disabled / 1 = Enabled
zb_crashblock (Default: 1)
- Protects the game-server from several known crash exploits.
- Note: 0 = Disabled / 1 = Enabled
zb_crouchfix (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable the fix for the crouch-bug issue.
- Note: 0 = Default crouching behaviour / 1 = Crouch-Fix enabled
zb_deadvoice (Default: 1)
- Counter-Strike: Source Only
- When enabled dead players can chat to living members of their team using the in-game voice system.
- Note: 0 = Disabled / 1 = Enabled
zb_antispeedhack (Default: 1)
- Prevents the use of client cheats which manipulate the games view of time.
- Note: 0 = Disabled / 1 = Enabled.
zb_checkviewangles (Default: 1)
- Prevents the use of cheats which distort the players view-angles.
- Note: 0 = Disabled / 1 = Enabled.
zb_ignoreplayerqueries (Default: 0)
- When enabled the server will ignore queries which ask for the names of the players connected.
- This is for use in high-profile competitive matches where players do not wish their whereabouts to be known.
- We highly recommend this is kept disabled (default).
- Note: 0 = Disabled / 1 = Enabled.
zb_antispam_max_cmds_per_sec (Default: 5)
- Blocks command spam attempts.
- We are currently tweaking the effects of this feature. A setting of 4-6 appears to be adequate.
zb_status
Is a public cvar which is queryable from connected clients and also via server monitoring tools such as HLSW.
We highly recommend you stay clear of servers where zb_status has a value greater than 1, this indicates a problem with the configuration of the server.
A description of the current zb_status value is shown in the welcome message to connecting clients (console) and also by using the command "zb_status".
A Note About "sv_pure"
zBlock 4 will only allow sv_pure values 1 or 2 whilst the plugin is active and will automatically change the map (issuing a kick message to all connected clients) whenever its value is changed - this is to allow the new value to take effect correctly.
Note: All league servers should have the setting "sv_pure 2" in their server.cfg's.
A further change in zBlock v4 is that sv_consistency is forced to 1 whilst zBlock is active.
When sv_pure takes a value of 1 or 2 it enforces connecting players to use some default content ("sv_pure 2" being more restrictive than 1), this can affect some sound modifications such as the "quake sounds pack" or "admin sounds" from being played and also older player skins from being used.
We recommend that server operators who wish to use this modified content use "sv_pure 1" in their server.cfg's and enforce a whitelist.
Details on how to configure your servers whitelist is available here:
(You will need to allow the custom content from disk)
LAN Mode
ATTENTION: Using the following settings will disable entity interpolation
(cl_interpolate 0) for all connected players. This is NOT recommended!
Even at LAN!
sv_lan 1
sv_unlag 0
Disabling interpolation causes many
undesirable gameplay changes and almost all of what is spoken of interpolation
is untrue - generally the product of poor research. We recommend these settings
only for testing or at a LAN event where all participating players acknowledge
the ways in which disabling interpolation will negatively effect their game.
-->
Map Restarts Triggered by the zBlock Plugin
On changing the value of certain server cvars when running the zBlock plugin your server will automatically restart the current map (kicking all players to give the reason for the map change), this is done to ensure a level playing field on your server and also for ease of use to server administrators.
A change in the following cvars will trigger a map restart:
zb_active (on only)
zb_warmode
sv_cheats (off from on)
sv_pure
sv_consistency
CAUTION: Be careful that you do not make contradicting references to these cvar values in your "server.cfg" (ran automatically on map loads) as this will cause your server to repeatedly reload the map.
i.e.
sv_pure 0
...
sv_pure 2
zb_warmode
Warmode is a new concept found in zBlock from version 4.5, this is designed to give a distinction in the plugins configuration between a public and a private/competition/war-server.
As such when zb_warmode is disabled the settings are not as strict. We turn off things such as map consistency, the super-boost fix, warnings and welcome messages.
With warmode on we enable the match functionality and lock down a lot of the server cvars, disable certain features which are unsuitable for competitive play and also only allow pausing during round-end and freeze-time.
We expect further features to be tied in with the functionality of the cvar in the future.
yeah! bin zwar kein admin
yeah! bin zwar kein admin finde es aber trotzdem super gut das es draußen ist :)
ich find es noch viel geiler
ich find es noch viel geiler das nessy sofort sich die zeit nimmt und es auf unsren server zum laufen gebracht hat...mega thx mal von mir dafür
ich schliess mich Bloody an,
ich schliess mich Bloody an, DANKE Nessy for your Help
schliess mich ebenfalls nessy
schliess mich ebenfalls nessy an so sollte es sein :P
--------------------------------------------------------------------------------
"miser H.o.m.o" ist keine Beleidigung sondern ist Latein und heisst "armer Mensch"
Focusing on studying for your
Focusing on studying for your PMP certification exam and taking a few project management classes will give you the ability to complete the test on your first trial
Wenns nur überall so glatt
Wenns nur überall so glatt laufen würde...
Gut zu lesen. Vielen Dank für
Gut zu lesen. Vielen Dank für die Buchung all inclusives vacations honeymoons , cruises , flight center , travel
danke an die serververwaltung
danke an die serververwaltung
„Handle nur nach derjenigen Maxime, durch die du zugleich wollen kannst, dass sie ein allgemeines Gesetz werde. “ E.Kant
Gibts irgendwo eine Seite, wo
Gibts irgendwo eine Seite, wo man mal alle ZBlocks-Befehle her bekommt?
rcon_password
rcon_password YOUR_RCON_PASSWORD
rcon zb_active 0
rcon zb_active 1
*It is highly recommended that zBlock be kept running at all times (for most competitive and league games this will be a must).
zBlock commands and settings:
Client Commands
Can be entered in your in-game console at any time
zb_status
- Displays important server settings.
zb_netinfo
- Displays connected players net-settings (rates, interpolation, prediction, lag compensation).
zb_version
- Displays version of zBlock currently installed on the server.
zb_readylist
- Counter-Strike: Source Only & Warmode Only
- Displays ready and not-ready players when using the ready-up system.
zb_players
- Displays a list of players authenticated by a configured auth-host (zb_authhost).
zb_warnings
- Displays information regarding questionable server configuration.
zb_teamcash
- Counter-Strike: Source Only & Warmode Only
- Displays the team money situation (We recommend your caller binds this command to a key).
- i.e. bind "F1" "zb_teamcash"
- Note: Only usable during freeze-time and when "zb_allowcashcalling" is enabled.
Server Commands
Must be executed through RCON or directly at the server
zb_lo3
- Counter-Strike: Source Only & Warmode Only
- Executes config defined in "zb_matchconfig"
- Restarts the round 3 times
- Returning startmoney to value set in "zb_startmoney" (Default 800)
zb_ko3
- Counter-Strike: Source Only & Warmode Only
- Restarts the round 3 times, declaring a knife-round.
zb_kickt <REASON>
- Counter-Strike: Source Only
- Kicks all terrorist team players.
zb_kickct <REASON>
- Counter-Strike: Source Only
- Kicks all counter-terrorist team players.
zb_kickspec <REASON>
- Kicks all spectating players.
zb_readyup
- Counter-Strike Source Only & Warmode Only
- Use zb_readyup to start, or stop the readyup sequence
- Accepts "1" or "0" as parameter, "1" enabling readyup, "0" disabling readyup
- Allows all players to set themselves as ready
- When all players are ready, zb_lo3 is triggered
zb_players
- Displays a list of players authenticated by a configured auth-host (zb_authhost).
zb_update
- Manually checks for an update to the plugin.
Server CVARS (Settings)
Must be executed through RCON or directly at the server
zb_warmode (Default: 1)
- Counter-Strike Source Only
- Enables/Disable zBlock Warmode
- Public servers should set this to "0" (zb_warmode 0).
- Competitive / Match servers should set this to "1".
- Note: See below for complete warmode based changes.
zb_matchconfig (Default: None)
- Match config to be executed before initiating the live on 3 sequence
- Note: To reset this value using rcon use: rcon zb_matchconfig " "
zb_readyup_max (Default: 10)
- Counter-Strike Source Only
- The minimum number of players required to be ready to initiate live-on-three
zb_startmoney (Default: 800)
- Counter-Strike Source Only
- The amount that the starting money should be returned to after the live on 3 sequence is completed
- Note:This is to prevent players from regaining full money by using "retry" in the second round of overtime
zb_authhost (Default: NONE)
- Configures the auth-host to use with zBlock.
- Changing this setting will re-authenticate all existing players in the server and continue to authenticate new players who join.
(Please see our article on "Player Authentication" at our website for more details).
- Note: To reset this value using rcon use: rcon zb_authhost " " OR rcon zb_authhost NONE
zb_autoupdate (Default: 1)
- Enable/Disable zBlock plugin auto-updating.
- Note: Updates can be downloaded manually using the server command "zb_update"
- Note: Automatic updates are never downloaded whilst players are connected to the server.
zb_allowcashcalling (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable Team money calling with "zb_teamcash"
- Note: 0 = Disabled / 1 = Enabled / 2 = Allow automatic cash calling
- To use automatic cash calling clients must use the command "setinfo zb_wantautocashcalling 1"
zb_dosprotect (Default: 1)
- Protects the game-server from several network level attacks.
- Note: 0 = Disabled / 1 = Enabled
zb_crashblock (Default: 1)
- Protects the game-server from several known crash exploits.
- Note: 0 = Disabled / 1 = Enabled
zb_crouchfix (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable the fix for the crouch-bug issue.
- Note: 0 = Default crouching behaviour / 1 = Crouch-Fix enabled
zb_bunnyfix (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable the bunny-hop fix.
- Note: 0 = Default bunny-hopping behaviour / 1 = Disable bunny-hopping
zb_deadvoice (Default: 1)
- Counter-Strike: Source Only
- When enabled dead players can chat to living members of their team using the in-game voice system.
- Note: 0 = Disabled / 1 = Enabled
zb_antispeedhack (Default: 1)
- Prevents the use of client cheats which manipulate the games view of time.
- Note: 0 = Disabled / 1 = Enabled.
zb_checkviewangles (Default: 1)
- Prevents the use of cheats which distort the players view-angles.
- Note: 0 = Disabled / 1 = Enabled.
zb_ignoreplayerqueries (Default: 0)
- When enabled the server will ignore queries which ask for the names of the players connected.
- This is for use in high-profile competitive matches where players do not wish their whereabouts to be known.
- We highly recommend this is kept disabled (default).
- Note: 0 = Disabled / 1 = Enabled.
zb_antispam_max_cmds_per_sec (Default: 5)
- Blocks command spam attempts.
- We are currently tweaking the effects of this feature. A setting of 4-6 appears to be adequate.
zb_status
Is a public cvar which is queryable from connected clients and also via server monitoring tools such as HLSW.
We highly recommend you stay clear of servers where zb_status has a value greater than 1, this indicates a problem with the configuration of the server.
A description of the current zb_status value is shown in the welcome message to connecting clients (console) and also by using the command "zb_status".
A Note About "sv_pure"
zBlock 4 will only allow sv_pure values 1 or 2 whilst the plugin is active and will automatically change the map (issuing a kick message to all connected clients) whenever its value is changed - this is to allow the new value to take effect correctly.
Note: All league servers should have the setting "sv_pure 2" in their server.cfg's.
A further change in zBlock v4 is that sv_consistency is forced to 1 whilst zBlock is active.
When sv_pure takes a value of 1 or 2 it enforces connecting players to use some default content ("sv_pure 2" being more restrictive than 1), this can affect some sound modifications such as the "quake sounds pack" or "admin sounds" from being played and also older player skins from being used.
We recommend that server operators who wish to use this modified content use "sv_pure 1" in their server.cfg's and enforce a whitelist.
Details on how to configure your servers whitelist is available here:
http://developer.valvesoftware.com/wiki/Pure_Servers
(You will need to allow the custom content from disk)
LAN Mode
ATTENTION: Using the following settings will disable entity interpolation
(cl_interpolate 0) for all connected players. This is NOT recommended!
Even at LAN!
sv_unlag 0
Disabling interpolation causes many
undesirable gameplay changes and almost all of what is spoken of interpolation
is untrue - generally the product of poor research. We recommend these settings
only for testing or at a LAN event where all participating players acknowledge
the ways in which disabling interpolation will negatively effect their game.
-->
Map Restarts Triggered by the zBlock Plugin
On changing the value of certain server cvars when running the zBlock plugin your server will automatically restart the current map (kicking all players to give the reason for the map change), this is done to ensure a level playing field on your server and also for ease of use to server administrators.
A change in the following cvars will trigger a map restart:
zb_active (on only)
zb_warmode
sv_cheats (off from on)
sv_pure
sv_consistency
CAUTION: Be careful that you do not make contradicting references to these cvar values in your "server.cfg" (ran automatically on map loads) as this will cause your server to repeatedly reload the map.
i.e.
...
sv_pure 2
zb_warmode
Warmode is a new concept found in zBlock from version 4.5, this is designed to give a distinction in the plugins configuration between a public and a private/competition/war-server.
As such when zb_warmode is disabled the settings are not as strict. We turn off things such as map consistency, the super-boost fix, warnings and welcome messages.
With warmode on we enable the match functionality and lock down a lot of the server cvars, disable certain features which are unsuitable for competitive play and also only allow pausing during round-end and freeze-time.
We expect further features to be tied in with the functionality of the cvar in the future.